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NVIDIA Quadro Driving Adobe's New Mercury Playback Engine
Posted Feb 11, 2010 Print Version     Page 1of 1

This past December, Adobe provided a sneak peak of their new Mercury Playback Engine, the driving force behind future versions of Premiere Pro.

Essentially, Adobe has redesigned their entire video rendering and playback engine to harness the NVIDIA CUDA parallel processing architecture of Quadro graphics processing units (GPUs). The result is a fluid, real-time editing experience for adding additional effects, multiple layers, or ultra high resolution content. No more wasting time waiting for things like Encoding and Exporting progress bars to slowly fill the box.

Key things you'll be able to do real-time with the Quadro GPU-powered Adobe Mercury Playback Engine include:

* Refine effects-rich sequences
* Smooth scrubbing and playback of complex projects without waiting for a render
* Build, edit and experiment with complex video effects
* Apply multiple color corrections

* Experiment with effects like Gaussian blur and blend modes
* Enhanced keying
* Work with multiple HD video streams, even RED footage

The Mercury Playback Engine allows complex timelines and long-form projects with thousands of clips without having to wait, regardless of whether your projects are standard definition (SD), high definition (HD), 2K resolution, 4K, or beyond. You really can kiss the waiting goodbye.

The Mercury Playback Engine is only accelerated by professional graphics solutions from NVIDIA, including the Quadro FX 3800, Quadro FX 4800, Quadro FX 4800 for Mac and Quadro FX 5800. If you're currently using Adobe Creative Suite 4 on any of these Quadro solutions you're definitely ready for the Mercury Playback Engine. If you aren't, you can upgrade now to get an immediate boost in performance with your Adobe Creative Suite 4, and be ready for what's coming next.

Learn more at http://www.nvidia.com/mpe.

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